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Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. Sub-Zero performs a quick slide towards the opponent's legs to trip him upon hit. This time in MK11 Sub-Zero joins Scorpion and is on a mission to find out what’s wrong with the world. In a sage situation, you can use this variance in close contact, however, this might be risky. Final hit must come from (Air) Polar Axe: D - B - 2. This variation deals with more damage. The previous combo can also be a performer with Sub-Zero Blash Chilled. Another extremely powerful and quick move is Slide - you can use it to decrease the distance between … Invulnerable. Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. Another one of Sub-Zero's ice special abilities that hits the lower part of the opponent's body. Another extremely powerful and quick move is Slide - you can use it to decrease the distance between you and your opponent. Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK. Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. + indicates that both buttons should be pressed simultaneously, while: - indicates a separate input. Double Axe Slam: Forward + 2. Try landing as close to the opponent as possible for the amplified Creeping Ice to reach its destination. Quick Kick: Down + 3. With Mortal Kombat 11's use of of customizable abilities, keep in mind you can use many different variations and combinations of the following abilities included within your Special Moves: We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. A very simple combo that deals 171 damage and requires you to use one amplification. This combo deals 262 damage and requires you to use one amplified ability. Rising Doom: Down + 2. Lin Kuei Kick: 3. Sub-Zero is a popular character, he uses ice attacks to freeze enemies and in Mortal Kombat 11 he is upgraded with more amazing attacks. Low Back Hand: Down + 1. All logos and images are copyrighted by their respective owners. Absorbs other projectiles. < 1 4 , V > 1 , JU/F 2 , < 1 4 3 , Slide AMP (< > 3, Interact). Sub-Zero' MK11 move list is broken up into Basic Attacks, Kombo Attacks, Special Moves, and Abilities. Mortal Kombat is back and better than ever in the eleventh evolution of the iconic franchise. < 1 4 , V > 1 , JU/F 2 , Creeping Ice AMP (V > 4, Interact). Sub-Zero Blast Chilled - combo 280 damage, Sub-Zero - combo 400 damage with Fatal Blow. Rising Axe: Back + 2. Click or tap one of the links below to jump to a specific section: Below you'll find Fatalities and Brutalities for the fighter Sub-Zero. Costs 1 bar of Defensive Meter and Offensive, Invlunerable. This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. Final hit must come from Toward Throw: F+L1, Hold D during hit. Just change the ending from Slide AMP into Cold Shoulder AMB. Ice Ball is probably Sub-Zero's most popular special ability. Can only be performed after connecting a Flawless Block. You are not permitted to copy any image, text or info from this page. A special ability unlocked in the Sub-Zero Blast Chilled variation. After casting Ice Ball (V > 1) you have some time to perform JU/F 2. Another special ability available under the Blast Chilled variation of Sub-Zero. The fighter performs a shoulder slam that deals damage and throws the opponent back. Can only be performed after being knocked down. Sub-Zero is one of the best and most powerful characters in Mortal Kombat 11. Must hold down 2: D+2, Press F - F - F During Hit. Costs 1 bar of Defensive Meter and Offensive Meter. Sub Zero Guide - Mortal Kombat 11 Combos. MK11 features a roster of new and returning Klassic Fighters engaged in deadly brawls and a cinematic story mode, which continues the epic Mortal Kombat saga over 25 years in the making. Another one of Sub-Zero's combos using Creeping Ice. < 1 4 , V > 1 , JU/F 2 , < 1 4 3 , Cold Shoulder AMP (< > 3, Interact). Mortal Kombat 11 Basic Attacks. Final hit must come from Amplified Slide: B - F - 3 - R1, Hold U on Hit. Sub-Zero creates an ice pillar that throws him into the air and hurts the opponent (he also is thrown into the air). < 1 4 , V > 1 , JU/F 2 , < 3 2 , Creeping Ice AMP (V > 4, Interact). Krushing blow if this attack Counters or Punishes a High Attack. If they are not blocked, you can trigger Fatal Blow. Sub-Zero hits the ground and releases ice from his arm that hit the enemy's legs and pushed him back a little. This site is not associated with and/or endorsed by the Warner Bros. Interactive Entertainment or NetherRealm Studios . This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character.
combos de sub zero mortal kombat 11
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