Kharkiv, Hamburg And instead of rebalancing you can use priority splitters. You could be the first review for Hamburg Legion Lanes. Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. But for some other parts of the bus you can easily do 6 belts next to each other Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. For the belt furthest from the assembler, split off green circuits. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. - Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). - Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Hamburg, Rotterdam These items are often just put into chests for personal use rather than on a bus. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Use a blueprint book instead of designing your own. by MobRules Thu Jan 10, 2019 5:12 am, Post Just found you on Youtube last year. 6 years later and you still respond to almost each and every person. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. When logistic robots are available one might start moving some items by robots instead of using the bus. What bus companies operate the routes starting from Hamburg? For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. Thanks for this! But hey, if it can give you some form of advantage, then why not try to do it? This item will only be visible in searches to you, your friends, and admins. - 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Hamburg, Bremen - Place a regular inserter and a long armed inserter to feed each Science assembler. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Lane balancers may be output balanced or input balanced. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! Watching the trains move through the junction is so satisfying and mesmerizing! Keep the main bus, build your new base close to it. Hamburg, Giessen For green circuitsi never go more than two for my starter base. The following is a split-off off a 4-wide bus. Press question mark to learn the rest of the keyboard shortcuts. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. I was pleasantly surprised when I saw you were behind this. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. - The orientation of and how wide the players monitor is also plays a role in this decision. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Re: How many main bus lines do you generally use? Sharing makes us all stronger and more inspired to come up with new ideas! READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Generally my main bus consists of iron plate, copper plate, and coal. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Berlin, Hamburg Lubeck, Hamburg you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). There are numerous main bus blueprint designs you can choose from and use when in a match. Amsterdam, Hamburg First of all, you'll need to think of the best area in where to put it. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. When you purchase I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. I've never been a fan of the central bus. - This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Pristina, Hamburg Place inserters as per screenshot -- only inserters need long-arms. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. - Some players eventually phase out the main bus entirely in favor of robots. Search reviews. https://steamcommunity.com/sharedfiles/ =754378586. - For the belt close to the assembler, split off half a lane of iron plates. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? Chests between each belt structure move items along as well as providing a collection place for pickup. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. I think this would be adequate: Oh, I already have blue belts. - This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. You'll want production running while you work to keep you supplied. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Glad you found it useful! I also have a return bus that carries science packs back to the lab area. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Search reviews. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Look into what products use your resources and how many of those resources you can produce. One of the most popular alternatives is the modular outposts. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Hannover, Hamburg Valve Corporation. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. I have made about two lines of iron and copper in my last few vanilla games. Alternatively, one can make split-off setups without priority splitters. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. This means I still have throughput on my iron/copper busses for other things. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). What should I put on my new main bus and how many belts of each item? Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Youre allowed to do your bus as you see fit. Oldenburg, Hamburg To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. It will just depend on you on which design you would do as long as the conveyor belt is included. Upgrade belts when more throughput is needed. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv For more information, please see our If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. 3 is not wise since it is hard to tap properly and rebalance. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! by Aeternus Fri Jan 11, 2019 2:54 pm, Post Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. - Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. What is your definition of "main line bus" ? - The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. by Rjskeet Thu Jan 10, 2019 1:05 am, Post is the fix to just have much larger grid sizes to account for the wait platforms? For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. - This item has been removed from the community because it violates Steam Community & Content Guidelines. Balancers that are input balanced take evenly from all input belts/belt lanes. That means that a splitter can be used to put an equal amount of items on two belts. Neatness matters! 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Heya Gmanicus! - When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. by Serenity Thu Jan 10, 2019 12:18 pm, Post Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Therefore, I usually go down to two. I dont make any two buses identical unless Im following a blueprint for some starter base. there is even enough iron left for "buildy things" (belts, etc). by Rjskeet Thu Jan 10, 2019 1:55 am, Post Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. When you get robots, you can easily extend the bus with blueprints. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. there were conveyor belts. Hamburg, Berlin (Airport Schonefeld) Makes doing blue science and rockets later easier as well. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. (Many products require both iron plates and gear wheels). It is only visible to you. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Hamburg, Copenhagen The width of the bus can become a problem if it is very wide. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post - I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. You especially want more gears and iron plates because that's what your betls cost to produce. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. - (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Split off iron in two places (for throughput), and a half-belt of green circuits. Privacy Policy. What items one puts on a bus is a personal preference. Copenhagen, Hamburg 7. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. by Hannu Wed Jan 30, 2019 7:28 am, Post For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Other times, this is not an option. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Bowling. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. EDIT: Here is an example of what I call a stage 2 "starter" base. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. Please see the. Phone number (716) 649-0940. Split-off designs aren't strictly necessary but help immensely. Hamburg. You're going to need more than a single belt of iron and copper. - Munich, Hamburg Creating a train grid factory. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Many balancers fail to balance properly once an output backs up or if an output is not used. All trademarks are property of their respective owners in the US and other countries. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Most basic science is done and I reworked it to start pushing towards beacon based systems. Having smaller groups of only one or two is also not a bad thing. Green & blue circuits share a line going in. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. What are the most popular bus routes from Hamburg? Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. - by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. by Saemj Thu Jan 10, 2019 11:07 am, Post It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Frankfurt (Airport), Hamburg What should be on main bus Factorio? Hamburg, Lviv Hamburg, Flensburg I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Mad respect. Hamburg, Siegen These balancers can balance evenly between any inputs and any outputs. by Amarula Thu Jan 10, 2019 3:44 pm, Post People Also Viewed. Definitely 4 green circuits. Ideally, a balancer should be input and output balanced. Place another belt along the output side of the assemblers. Assembly lines are best placed so that they run perpendicular to the Main Bus. Rust game file size: How big is the download. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. So I'm starting of a new factorio game, planning on making my first rocket in this game. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Cookie Notice Advertisement While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. If you need more inject more material later instead of widening the bus. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Incredibly helpful, thanks for the effort. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Place 2 rows of belts along the assemblers. How many bus stops and stations are there in Hamburg? Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. by RLS0812 Thu Jan 31, 2019 3:22 am, Post Groningen, Hamburg - When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Hope the guide was helpful :-). All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. In general, no block should be greatly than 4 but 1 and 2 are fine. And the character saw they that they were good and that they would help him on his quest to get to end-game. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Plastic x1 (recommend x2) Batteries x1. This allows for expanability of systems, and easy pulling from the Bus. Yet! Two science packs made efficiently and traveling together on the same belt! Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! I do put steel and batteries on the bus. For more main bus blueprint design options, click here. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can.