I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. TBH, I'm not sure what exactly happens here. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. Unfortunately, it's not a case of multiple mods modifying a single npc. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? If using MO2 you need to run this and SSEEdit through MO2. Her face is not discolored in my game, but if she is in yours, use this. Create an account to follow your favorite communities and start taking part in conversations. Some assets in this file belong to other authors. :), Press J to jump to the feed. Blackjack_Davy 2 yr. ago. Thank Bethesda for the shiesty BS, Soft. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. New comments cannot be posted and votes cannot be cast. This tool doesn't do anything by itself. I sure can't tell. While they're highlighted, press Ctrl + F4. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I appreciate the attempt. Multiple mods that do the same thing will cause issues. I've got a few different mods which add npcs to the world which end up with blackened heads. Problems appear when you use more than one mod that modifies the same NPC face. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. This seems to have worked better, since now her face looks fine in-game. Cheers. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). Check the box again and the old merges work perfect. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Could be worth a try. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Complementary tool for all mods that allow character races to have bodies unique to them. Copyright 2023 Robin Scott. This means it will work for mods such as VHR - Vanilla Hair Replacer. Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Log in to view your list of favourite games. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. So then, patch making time. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Are these NPCs supposed to be normal Khajiits? No glitches or bugs at all. Basically you want to check which tintmask texture is attached to the head mesh. Put the one you want to win the conflict last. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. Check the last texture entry but one. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Unfortunately I'm kinda out of my wits here. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". Use caution. Updates your NPC faces to match body in a quick and efficient way. Reinstall the conflicting mods. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. What file exactly did you use to regenerate the facegen data? Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Several functions may not work. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. So to get the corresponding facegen files, you need to change the first two numbers to 0. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. The powerful open-source mod manager from Nexus Mods. Several mods making changes to one and the same NPC can result in a black face. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. High Poly Head should also take effect if you distribute it with the xEdit script. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. I also can't see anything obviously wrong regarding poor Padma. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Any ideas on how I could fix it? There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). I hope all that helps (took me a while to figure all that out lol). This means it will work for mods such as VHR - Vanilla Hair Replacer. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". Could it somehow be related to her being a vampire? I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. So what am I missing? Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Sorry No worries. but if it's having any effect on the game when I load a save. Fixed delphi/pascal stupid 'else' handling. Launch TES5Edit/SSEdit. 4. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. Yours is unfortunately a totally different issue. 2. That step is sometimes overlooked by mod authors - which also explains some black faces. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. I can't seem to get the facegen data to export. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Edited by Belegost, 13 November 2020 - 11:24 am. The mods in question are found here and here. Put Mrissi after anything that changes Khajiits. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. The powerful open-source mod manager from Nexus Mods. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. Edited by Belegost, 19 November 2020 - 03:58 pm. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. Remove the DDS files from these directories . Log in to view your list of favourite games. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. I was talking only about naming and location of files. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Install hundreds of mods with the click of a button. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! Multiple mods that do the same thing will cause issues. First, you need to export face gen data for each NPC. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? I think nothing has changed regarding facegen. Fixed! I also opened the face mesh in NifSkope, and it looks fine there. Install hundreds of mods with the click of a button. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm.