Thus, a call to UIBar.stow() may also be necessary. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Returns whether the given substring was found within the string, starting the search at position. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Returns a reference to the dialog's content area. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Returns the string with its first Unicode code point converted to upper case. A set of opening and closing tagsi.e., defines the verbatim HTML markup. Returns whether the UI bar is currently stowed. Injecting additional <
> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). This method will not return "code" passagesi.e., script, stylesheet, and widget passages. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. This functionally refreshes the webpage, and can cause users to lose their progress. For example: If you run the above, you'll see $x is 0. See the _args special variable for its replacement. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Load and integrate external JavaScript scripts. Returns whether all of the given members were found within the array. This setting is only used to set the version property of saves. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Returns whether the given slot is filled. Returns the total number of available slots. Warning: Does not modify the original. Request that the browser exit fullscreen mode. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Warning: Twine2: Not special. Appends one or more unique members to the end of the base array and returns its new length. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. Hides the loading screen, if no other locks exist. Should the history exceed the limit, states will be dropped from the past (oldest first). The handler is passed one parameter, the save object to be processed. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Warning: Prepends one or more unique members to the beginning of the base array and returns its new length. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. See Passage API for more information. Note: The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. Warning: Silently executes its contents when the incoming passage is done rendering and has been added to the page. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Returns the first member from the array. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Returns whether the UI bar is currently hidden. If its return value is falsy, the save is disallowed. See Story API for more information. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Harlowe's implementation of the (goto:) macro terminates the rendering passage. May also be, and often is, used to add additional story UI elements and content to the UI bar. Functionally identical to <>. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Collects tracks, which must be set up via <>, into a group via its <